GAUNTLET OF GODS / CHALLENGE 13
Reanimation,
in five seconds.
The challenge was to create a five-second sequence showing a character linked to an ability. I chose reanimation, expressed through custom animation, cloth, light and effects.
01 / THE ANIMATION
One gesture.
A world revealed.
A raised hand, a gathering of energy and a sudden impact. The scene, lighting and effects were developed in Unreal Engine. All cloth simulation was created in Marvelous Designer.
- Duration
- 05 seconds
- Ability
- Reanimate
- Animation
- Custom

02 / THE TRADING CARD
From motion
to a single frame.
The companion card brings the character, her violet palette and the reanimation ability into one image.

03 / CHARACTER DEVELOPMENT
Before
the magic.
Skin texture, the eyes and the framing of the hair form the starting point. The following studies explore how markings and violet light change the character.




04 / CUSTOM ANIMATION & CLOTH
Finding
the movement.
Several versions of the character movement and dress animation were tested. All cloth simulation was done in Marvelous Designer, refining the drape and the fabric’s response to each gesture.
PROJECT NOTES & SOFTWARE
Challenge entry & custom animation — Simon Carrillo / SCV3D.
Cloth simulation — Marvelous Designer. Scene, lighting & effects — Unreal Engine.
Compositing & finishing — After Effects, DaVinci Resolve.
Card signature — S1MONJ. Challenge & shared template — Pwnisher / Create with Clint.
Software — Unreal Engine · Marvelous Designer · After Effects · DaVinci Resolve

