{"id":52,"date":"2026-09-19T08:01:50","date_gmt":"2026-09-19T08:01:50","guid":{"rendered":"http:\/\/pdgduns.cluster131.hosting.ovh.net\/index.php\/nymera\/"},"modified":"2026-10-09T10:57:02","modified_gmt":"2026-10-09T10:57:02","slug":"nymera","status":"publish","type":"page","link":"https:\/\/scv3d.com\/index.php\/nymera\/","title":{"rendered":"NYMERA"},"content":{"rendered":"\n<section class=\"project-intro wrap\"><a class=\"back-link\" href=\"https:\/\/scv3d.com\/index.php\/work\/?focus=cinematic\">\u2190 Film &amp; music<\/a><div><h1>NYMERA<\/h1><p>Character animation \u00b7 Cloth \u00b7 FX<\/p><\/div><p class=\"project-kind\">Personal project \u00b7 Five-second sequence<\/p><\/section><div class=\"project-hero wrap\"><img src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-face-hero.webp\" alt=\"NYMERA \u2014 Reanimation, in five seconds.\" width=\"2400\" height=\"1350\" class=\"\" loading=\"eager\" decoding=\"async\" fetchpriority=\"high\"><\/div><article class=\"project-body wrap\"><div class=\"chapter-intro\"><div><p class=\"eyebrow\">GAUNTLET OF GODS \/ CHALLENGE 13<\/p><h2>Reanimation,<br> in five seconds.<\/h2><\/div><p>The challenge was to create a five-second sequence showing a character linked to an ability. I chose reanimation, expressed through custom animation, cloth, light and effects.<\/p><\/div><div class=\"feature-study\"><figure class=\"film portrait-film\"><video controls playsinline preload=\"none\" poster=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-invocation.webp\" src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-film.mp4\" aria-label=\"NYMERA \/ five-second challenge film\"><\/video><figcaption>NYMERA \/ five-second challenge film<\/figcaption><\/figure><div><p class=\"eyebrow\">01 \/ THE ANIMATION<\/p><h2>One gesture.<br> A world revealed.<\/h2><p>A raised hand, a gathering of energy and a sudden impact. The scene, lighting and effects were developed in Unreal Engine. All cloth simulation was created in Marvelous Designer.<\/p><dl class=\"facts\"><div><dt>Duration<\/dt><dd>05 seconds<\/dd><\/div><div><dt>Ability<\/dt><dd>Reanimate<\/dd><\/div><div><dt>Animation<\/dt><dd>Custom<\/dd><\/div><\/dl><\/div><\/div><div class=\"feature-study reverse\"><figure class=\"study-image \"><img src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-card.webp\" alt=\"NYMERA \/ Reanimate \u2014 card submission, signed S1MONJ\" width=\"1372\" height=\"1920\" class=\"\" loading=\"lazy\" decoding=\"async\"><figcaption>NYMERA \/ Reanimate \u2014 card submission, signed S1MONJ<\/figcaption><\/figure><div><p class=\"eyebrow\">02 \/ THE TRADING CARD<\/p><h2>From motion<br> to a single frame.<\/h2><p>The companion card brings the character, her violet palette and the reanimation ability into one image.<\/p><\/div><\/div><div class=\"feature-study\"><figure class=\"study-image \"><img src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-natural-portrait.webp\" alt=\"Character study \/ natural skin, eyes and hair\" width=\"1552\" height=\"1419\" class=\"\" loading=\"lazy\" decoding=\"async\"><figcaption>Character study \/ natural skin, eyes and hair<\/figcaption><\/figure><div><p class=\"eyebrow\">03 \/ CHARACTER DEVELOPMENT<\/p><h2>Before<br> the magic.<\/h2><p>Skin texture, the eyes and the framing of the hair form the starting point. The following studies explore how markings and violet light change the character.<\/p><\/div><\/div><div class=\"image-pair\"><figure class=\"study-image \"><img src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-face-ink.webp\" alt=\"Markings \/ the graphic base\" width=\"2400\" height=\"1350\" class=\"\" loading=\"lazy\" decoding=\"async\"><figcaption>Markings \/ the graphic base<\/figcaption><\/figure><figure class=\"study-image \"><img src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-face-energy.webp\" alt=\"Emission \/ the energy at full intensity\" width=\"2400\" height=\"1350\" class=\"\" loading=\"lazy\" decoding=\"async\"><figcaption>Emission \/ the energy at full intensity<\/figcaption><\/figure><\/div><div class=\"image-pair\"><figure class=\"study-image \"><img src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-face-front.webp\" alt=\"Balancing skin, pigment and light\" width=\"2400\" height=\"1350\" class=\"\" loading=\"lazy\" decoding=\"async\"><figcaption>Balancing skin, pigment and light<\/figcaption><\/figure><figure class=\"study-image \"><img src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-face-profile.webp\" alt=\"Reading the effects in shadow\" width=\"2400\" height=\"1350\" class=\"\" loading=\"lazy\" decoding=\"async\"><figcaption>Reading the effects in shadow<\/figcaption><\/figure><\/div><div class=\"chapter-intro\"><div><p class=\"eyebrow\">04 \/ CUSTOM ANIMATION &#038; CLOTH<\/p><h2>Finding<br> the movement.<\/h2><\/div><p>Several versions of the character movement and dress animation were tested. All cloth simulation was done in Marvelous Designer, refining the drape and the fabric\u2019s response to each gesture.<\/p><\/div><div class=\"film-grid\"><figure class=\"film \"><video controls playsinline preload=\"none\" poster=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-cloth-poster.webp\" src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-cloth-study.mp4\" aria-label=\"Motion &amp; cloth \/ five-second test\"><\/video><figcaption>Motion &#038; cloth \/ five-second test<\/figcaption><\/figure><figure class=\"film \"><video controls playsinline preload=\"none\" poster=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-animation-poster.webp\" src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-nymera-animation-study.mp4\" aria-label=\"Animation &amp; draping \/ extended test\"><\/video><figcaption>Animation &#038; draping \/ extended test<\/figcaption><\/figure><\/div><div class=\"credits\"><p class=\"eyebrow\">PROJECT NOTES &amp; SOFTWARE<\/p><div><p>Challenge entry &amp; custom animation \u2014 Simon Carrillo \/ SCV3D.<br> Cloth simulation \u2014 Marvelous Designer. Scene, lighting &amp; effects \u2014 Unreal Engine.<br> Compositing &amp; finishing \u2014 After Effects, DaVinci Resolve.<br> Card signature \u2014 S1MONJ. Challenge &amp; shared template \u2014 Pwnisher \/ Create with Clint.<\/p><p class=\"software\">Software \u2014 Unreal Engine \u00b7 Marvelous Designer \u00b7 After Effects \u00b7 DaVinci Resolve<\/p><\/div><\/div><\/article><a href=\"https:\/\/scv3d.com\/index.php\/backstabba\/\" id=\"next-project\" class=\"next-project next-project-visual wrap\" aria-label=\"Explore BACKSTABBA \u2014 Music visuals \u00b7 Cinematic CGI\"><div class=\"next-project-image\"><img src=\"https:\/\/scv3d.com\/wp-content\/uploads\/2026\/09\/scv3d-backstabba-cover.webp\" alt=\"\" width=\"2400\" height=\"1310\" class=\"\" loading=\"lazy\" decoding=\"async\"><\/div><div class=\"next-project-copy\"><p class=\"eyebrow\">NEXT \/ Film &amp; music<\/p><h2>BACKSTABBA<\/h2><p class=\"next-project-description\">Music visuals \u00b7 Cinematic CGI<\/p><span class=\"next-project-cta\">View project <span aria-hidden=\"true\">\u2197<\/span><\/span><\/div><\/a><section class=\"contact wrap\" id=\"contact\"><div><p class=\"eyebrow section-badge\">TELL ME WHAT YOUR PROJECT NEEDS<\/p><h2>Let\u2019s put your<br> project in focus<span class=\"accent\">.<\/span><\/h2><\/div><div class=\"contact-copy\"><p>A launch, a product to explain or a film to create.<br> Let\u2019s define the visuals that fit your objective.<\/p><p class=\"muted\">Send me a few words about your project,<br> your timing and the visuals you need.<\/p><a class=\"contact-email\" href=\"mailto:contact@scv3d.com?subject=A%20cinematic%20project%20for%20SCV3D\">contact@scv3d.com<span aria-hidden=\"true\">\u2197<\/span><\/a><a class=\"phone\" href=\"tel:+33769580654\">+33 7 69 58 06 54<\/a><span class=\"contact-location\">Based near Brive, France \u00b7 Working remotely<\/span><\/div><\/section>\n","protected":false},"excerpt":{"rendered":"<p>A five-second sequence for Pwnisher\u2019s 13th community challenge, Gauntlet of Gods. A character, an ability and a single moment: reanimation.<\/p>\n","protected":false},"author":1,"featured_media":56,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_scv3d_demo":false,"_scv3d_project_kind":"PWNISHER \/ COMMUNITY CHALLENGE","_scv3d_preview_id":0,"_scv3d_grid_cover_id":0,"footnotes":""},"class_list":["post-52","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/scv3d.com\/index.php\/wp-json\/wp\/v2\/pages\/52","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/scv3d.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/scv3d.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/scv3d.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/scv3d.com\/index.php\/wp-json\/wp\/v2\/comments?post=52"}],"version-history":[{"count":9,"href":"https:\/\/scv3d.com\/index.php\/wp-json\/wp\/v2\/pages\/52\/revisions"}],"predecessor-version":[{"id":396,"href":"https:\/\/scv3d.com\/index.php\/wp-json\/wp\/v2\/pages\/52\/revisions\/396"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/scv3d.com\/index.php\/wp-json\/wp\/v2\/media\/56"}],"wp:attachment":[{"href":"https:\/\/scv3d.com\/index.php\/wp-json\/wp\/v2\/media?parent=52"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}